Guitar Hero 2 (Playstation 2)

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Guitar Hero 2 is the highly anticipated sequel to the Playstation 2 game Guitar Hero. Guitar Hero 2 will feature new songs as well as expanding the franchise to the XBOX 360 in 2007.

Guitar Hero 2
Platform Image:iconps2.pngPlaystation 2 (All Games)
Publisher Red Octane
Developer Red Octane
Genre Music Game (All Games)
Release Date November 7, 2006
Buy Game Amazon.com
Find Online Players GameWith.us
Rent Games Sign up for GameFly!

Contents

[edit] Cheat Codes

Enter these cheat codes at the main menu screen.

  • Yellow, Yellow, Blue, Orange, Yellow, Blue - Air Guitar
  • Blue, Orange, Yellow, Orange, Yellow, Orange, Blue - Crowd has Eyeballs for Heads
  • Orange, Blue, Yellow, Yellow, Orange, Blue, Yellow, Yellow - Crowd has Monkey Heads
  • Orange, Yellow, Orange, Orange, Yellow, Orange, Yellow, Yellow - Flaming Head
  • Blue, Orange, Orange, Blue, Orange, Orange, Blue, Orange, Orange, Blue - Horse Head
  • Orange, Blue, Orange, Yellow, Orange, Blue, Orange, Yellow - Hyper Speed De/Activate
  • Yellow, Yellow, Blue, Yellow, Yellow, Orange, Yellow, Yellow - Performance Mode (Guitar God Mode?)

[edit] Unlockables

These items or modes can be unlocked by completing in-game tasks.

[edit] New Multiplayer Mode

Pro face-off mode is where both players play all the notes.

  • Pro Face-off - Beat game on medium or higher

[edit] Additional Guitars

  • "Snaketapus" Guitar - Beat Hard Mode
  • "The Log" Guitar - 5-Star every song on Expert
  • Battle Axe Guitar - Beat Expert Mode
  • Casket Guitar - Beat Medium Mode
  • Eyeball Guitar - 5-Star every song on Hard
  • Fish Guitar - Beat Easy Mode
  • USA Guitar - 5-Star every song on Easy
  • Viking Guitar - 5-Star every song on Medium

[edit] Additional Bass Guitars

  • Gibson SG Bass - Beat 10 Songs in Co-Op mode
  • Gibson Grabber - Beat 20 Songs in Co-Op Mode
  • Gibson Thunderbird - Beat 30 Songs in Co-Op mode

[edit] Tips

Hammer-ons and pull-offs are far easier in Guitar Hero 2 when compared to the original. Do the tutorial, master them, and use them all the time.

[edit] www.helpmewithmyhammerproblems.com

All too often we see posts on the Shack asking "how do hammers work?" or some expletive-laiden variant thereof. Here is a brief tutorial which attempts to explain, in practical terms, what Hammer Ons and Pull Offs can do for YOU!

You need the following:

A) Guitar Hero II, PS2 or Xbox 360 version. This does not work on Guitar Hero. Well, technically it does, but the hammers in Guitar Hero flat-out suck compared to the second game. This tutorial also references a specific sequence in GH2.

B) A guitar controller.

C) Depending how good you are with your rythem, a bit of patience.

[edit] What are "hammer notes"?

The tutorial does a very poor job of explaining how to identify Hammer Ons and Pull Offs (hereafter refered to as "hammers"). It explains the concept fair enough, but not how to identify them easily.

Have a good look at the notes as they scroll past. The majority of notes in a song riff will have a little BLACK circle on the top of them. This black circle means that this note MUST be strummed. To play the note, you hold the fret button down and strum as it passes the target at the bottom of the screen.

However, some notes will have a WHITE circle at the top of them. Or, they won't have a black circle. Whatever floats your boat. You will typically see these sorts of notes in solos, or on slow riffs. These white notes are so-called "hammer notes", and up until now, you have probably been playing them the same way you play any other normal note: by holding the fret button and strumming as it passes the target. That's fine. But there is another way of playing them that can potentially make your life a lot easier.

If you cannot see white notes in your song, try changing songs. White notes are also far more prevalent on hard/expert difficulty, in songs with fast solos, and songs with slow fretboards / BPMs.

[edit] Tutorial: THUNDERHORSE!

If you've played GH2 for a bit and you want to explore hammers, this is, in my opinion, the best place to start.

Preparation:

A) Unlock Thunderhorse. It's in the bonus songs - earn some money in career mode and unlock it.

B) Select Thunderhorse in practice mode.

C) Choose HARD or EXPERT difficulty, it doesn't matter.

D) Scroll through the song sections and choose Verse 3 only.

E) Slow it down if you like. It's best to start off slow until you understand the concept of how this works, and then work your way up on speed.

Now watch as the notes scroll past. You will see that every second note in the sequence is a green note. Furthermore, the very first red note has a black circle, meaning it must be strummed. The rest of the notes are all WHITE. It means we can have some fun with it! Restart the practice now, and do this:

1) Put your pointer finger on the green fret, and hold it down. DO NOT LET GO OF THIS FINGER FOR ANY REASON WHATSOEVER! IF YOU LET GO, YOU HAVE LOST!

2) Rest your fingers on the other frets. Your pinky should be on blue.

The first note that comes at you will be RED. Put your middle finger down to light it up, and strum the note. Now, instead of trying to instinctively strum the green note, LET GO OF RED. Ideally you should let go as the green note passes the target. If your timing is right, green will play *automatically*.

The next note is YELLOW. As the yellow note passes the target, tap the yellow fret. Yellow should play automatically. If yellow does not play, you have probably pushed it too early. Once yellow has played, release yellow, and green will play automatically without strumming too!

Basically, the idea here is to hold green, and tap each coloured fret as it flies past. It is entirely possible to play this sequence of 64 notes using one strum on the first note. You can then use your other hand for throwing up the horns or whatever. Practice!

If you miss a note, you will need to re-strum a note as normal.

[edit] Technical details

Hammer notes are playable without strumming, if two conditions are true:

1) You've hit the note immediately before it

2) You activate the fret as the note is passing the target.


The tutorial explains this following part well, but I'll go over it here.

A Hammer On is a white note, where the white note is higher than the previous note. For example, G R - where R is a white hammer note. To hammer on, strum green, and then push and hold red.

Note that holding green after you have strummed it is not a requirement. It can come in handy depending on the specific sequence of notes, however.

A Pull Off is a white note, where the white note is lower than the previous note. For example, Y R - where R is a white hammer note. Pulling off is a bit trickier. You can either hold red and yellow, strum to hit yellow, and then release yellow - the pull off - to play red. Alternatively, you can hold yellow, strum, release yellow, and then push red, effectively "walking" your fingers across the frets.

The latter pull off strategy is incredibly useful for long and repeating sequences of descending scales (think Free Bird). Holding down the buttons beforehand is usually a royal PITA.

[edit] More on hammer notes

Single notes: you will only ever see hammer notes when the notes change colour. Any notes that repeat themselves must be strummed. For example, let's say the song starts out as this:

G R Y B O

R, B, Y and O could potentially be hammer notes.

If the song starts out as this:

G R Y Y B O

There is absolutely no way that the second Y can be a hammer note. It will be black. You must strum it. No exceptions.

Chords: chords can never be hammered. For example: G RY G RY G RY

The RY chords must be strummed. No exceptions. However, the notes after a chord may possibly be hammered; in this case the green notes inbetween the chords might be hammer-able.

Holds:, finally, held notes can be hammers as per single notes above. But you will never see a hammer immediately after a held note or held chord:

G R Y- B O

Red and yellow may be hammer notes, with the yellow hammer being a hold note to boot. However, blue cannot be a hammer note. Orange may be a hammer.

[edit] Finishing up

Hammers should not be used all the time, or just because "it's there". If you are more comfortable and accurate with strumming, do so!

A real danger / disadvantage to using hammers is that you may get lazy with your strum bar. If you miss a note on a hammer sequence, you may miss several more trying to re-find your way by strumming a note.

Other good sequences to practice hammers are trills - you can find some of these in Sweet Child of Mine (Bridge), Tonight I'm Gonna Rock You Tonight (Trill Me!), and Institutionalized (Verse 3A/3B). These are simply holding a lower note and tapping a higher note as it passes.

Other than that, practice and have fun!



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